joint decision
Reviews: Multi-Agent Common Knowledge Reinforcement Learning
My two biggest complaints center on 1) the illustrative single-step matrix game of section 4.1 and figure 3 and 2) the practical applications of MACKRL. 1) Since the primary role of the single-step matrix game in section 4.1 is illustrative, it should be much clearer what is going on. How are all 3 policies parameterized? What information does each have access to? What is the training data? First, let's focus on the JAL policy. As presented up until this point in the paper, JAL means centralized training *and* execution.
Joint Decision-Making in Robot Teleoperation: When are Two Heads Better Than One?
Nguyen, Duc-An, Bhattacharyya, Raunak, Colombatto, Clara, Fleming, Steve, Posner, Ingmar, Hawes, Nick
--Operators working with robots in safety-critical domains have to make decisions under uncertainty, which remains a challenging problem for a single human operator . An open question is whether two human operators can make better decisions jointly, as compared to a single operator alone. While prior work has shown that two heads are better than one, such studies have been mostly limited to static and passive tasks. We investigate joint decision-making in a dynamic task involving humans teleoperating robots. We conduct a human-subject experiment with N = 100 participants where each participant performed a navigation task with two mobiles robots in simulation. We find that joint decision-making through confidence sharing improves dyad performance beyond the better-performing individual ( p < 0 .0001). Further, we find that the extent of this benefit is regulated both by the skill level of each individual, as well as how well-calibrated their confidence estimates are. Finally, we present findings on characterising the human-human dyad's confidence calibration based on the individuals constituting the dyad. Our findings demonstrate for the first time that two heads are better than one, even on a spatiotemporal task which includes active operator control of robots. I. INTRODUCTION Human operators are increasingly collaborating with robots via teleoperation in domains such as inspection [32, 10, 15, 16, 18, 69], nuclear decommissioning [55, 17], and search and rescue [13, 21, 46, 54]. In these complex environments, operators are often faced with the decision of choosing which robot or robot controller to operate.
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.14)
- North America > Canada (0.14)
- Asia > India > NCT (0.14)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
- Energy > Power Industry > Utilities > Nuclear (1.00)
- Health & Medicine (0.93)
Causal Influence in Federated Edge Inference
Kayaalp, Mert, Inan, Yunus, Koivunen, Visa, Sayed, Ali H.
In this paper, we consider a setting where heterogeneous agents with connectivity are performing inference using unlabeled streaming data. Observed data are only partially informative about the target variable of interest. In order to overcome the uncertainty, agents cooperate with each other by exchanging their local inferences with and through a fusion center. To evaluate how each agent influences the overall decision, we adopt a causal framework in order to distinguish the actual influence of agents from mere correlations within the decision-making process. Various scenarios reflecting different agent participation patterns and fusion center policies are investigated. We derive expressions to quantify the causal impact of each agent on the joint decision, which could be beneficial for anticipating and addressing atypical scenarios, such as adversarial attacks or system malfunctions. We validate our theoretical results with numerical simulations and a real-world application of multi-camera crowd counting.
- Europe > Switzerland > Zürich > Zürich (0.14)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- North America > United States > Utah > Salt Lake County > Salt Lake City (0.04)
- (4 more...)
Xia
When agents have conflicting preferences over a set of alternatives and they want to make a joint decision, a natural way to do so is by voting. How to design and analyze desirable voting rules has been studied by economists for centuries. In recent decades, technological advances, especially those in internet economy, have introduced many new applications for voting theory. For example, we can rate movies based on people's preferences, as done on many movie recommendation sites. However, in such new applications, we always encounter a large number of alternatives or an overwhelming amount of information, which makes computation in voting process a big challenge. Such challenges have led to a burgeoning area--computational social choice, aiming to address problems in computational aspects of preference representation and aggregation in a multi-agent scenario. The high-level goal of my research is to better understand and prevent the agents' (strategic) behavior in voting systems, as well as to design computationally efficient ways for agents to present their preferences and make a joint decision.
- North America > United States > New York > New York County > New York City (0.05)
- North America > United States > Virginia > Arlington County > Arlington (0.05)
- Europe > Spain > Catalonia > Barcelona Province > Barcelona (0.05)
- Asia > Middle East > Israel (0.05)